With the advent of the Covid-19 pandemic, many careers and lines of work witnessed a sweeping change. Education and learning are no exception. Schools and colleges worldwide suddenly faced the obligation to utilize existing platforms or devise new ones to connect teachers and students. Covid pandemic elevated individual learning to a higher level, and the entire industry felt the challenge for updating. 

 

Online education and self-education

Online education in which the teacher or consultant is present on the other side of the line is the ordinary picture today, with platforms like Zoom, Microsoft Teams, and Google Meet as the big players.

 

Individual education is increasingly viewed as a complementary form of learning and is more considered a principal tool for education. Certified degrees are no longer the only gateway for future careers, and everyone with a proper skill set can be a valuable asset for employers. These skills are self-taught and acquired through individual learning. Some people do not need classes and go by the manuals and self-experience, but for all others, tutorials and online learning tools are the only investment they have for mastering a skill.  

 

This newly shaped market needs special attention in terms of UX design. So many times, there is not a two-way relationship between the student and the teacher. In this case, the UX plays the role of teacher and even the consultant. 

 

Scheduling tools

Scheduling meetings with consultants and teachers is another problem that the parties can work out through a decent UX design. Adjusting meeting times and session details would no longer be a hassle; no reciprocating “in-reply-to” emails and calls would be necessary.

 

Psychological tests are essential to UX design. All aspects of UX are somehow linked to cognitive and psychological principles. In individual learning, these principles find more weight because the process of learning, individual learning in this case, can easily be twisted in the wrong direction. 

 

Expert web design bodies originally developed matchmaking technology for e-marketing and e-commerce websites. But the growing number and diversity of the services that became available online paved the way for this framework to expand its boundaries. For individual learning, matchmaking is a priceless tool. It can easily convert a dull arcade game interface into an engaging space that respects the user and reshapes its content and quality after receiving feedback or just observing the scores and grades. This way, the quality of the material taught will level up, and the learner will surely be more satisfied.

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